Quad Mesh Topology

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Md%20Motiur%20Rahman
Posts: 1
Joined: Tue Jul 09, 2019 8:15 am

Quad Mesh Topology

Post by Md%20Motiur%20Rahman » Mon May 18, 2020 3:05 pm

Hello,
I want to 4 noded quad element for the following model. I tried with quad/hexa topology option for both structured and unstructured algorithm. But I found some of the elements are triangles. How can I solve this problem?
Attachments
model.png
model.png (18.39 KiB) Viewed 24107 times

akanon
Posts: 6
Joined: Tue Mar 31, 2020 10:08 am

Re: Quad Mesh Topology

Post by akanon » Tue May 19, 2020 1:39 pm

Dear Md%20Motiur%20Rahman,

In order to have a four-node quadrilateral mesh, you should ensure that all the sub-geometries in the face are four noded. This can be done by drawing guiding lines on the main geometry. Please see the attached figure to see an example that would be suitable for your case.

So following the figure, you can

1) draw the red lines, always ensuring 4 node sub geometries

2) then finally merge all by selecting everything and clicking on the merge button under the geometry tab

After doing these, you can pick the quad/hexa topology option and generate a structured or unstructured mesh without any problem.

Have a nice day,
Attachments
Guided Mesh.png
Guided Mesh.png (22.64 KiB) Viewed 24100 times
> Deniz __

GiorgioAltin
Posts: 5
Joined: Mon Apr 17, 2023 10:16 am

Re: Quad Mesh Topology

Post by GiorgioAltin » Mon Apr 17, 2023 10:47 am

Hi,

I've got the same problem with my model and I can't solve it. I tried with the suggestion you gave above, but the issue still exist. I need to mesh with quadrilateral elements but when I run the model I only get triangolar elements. I'll attached the file, so maybe you can help me.
Attachments
Immagine 2023-04-17 124724.png
Immagine 2023-04-17 124724.png (693.77 KiB) Viewed 22085 times
municipio_rev4.rar
(6.42 MiB) Downloaded 238 times

ValentinaSB
Posts: 60
Joined: Thu Dec 09, 2021 10:53 am

Re: Quad Mesh Topology

Post by ValentinaSB » Mon Apr 17, 2023 4:50 pm

Hi GiorgioAltin,
You are using mesh control and it is correct, just select solids instead of faces there. Don't forget to select the geometry before pressing the assign button.
Screenshot 2023-04-17 184250.jpg
Screenshot 2023-04-17 184250.jpg (228.76 KiB) Viewed 22068 times
Another thing that I saw you have many geometries that you probably don't need, I think that it is only a sweep that you are really want to use.
Screenshot 2023-04-17 183922.jpg
Screenshot 2023-04-17 183922.jpg (52.11 KiB) Viewed 22068 times
Also, you are using a very fine mesh that your model is quite heavy, you can use a parallel analysis and partitions if you really need such a fine mesh.
Screenshot 2023-04-17 184322.jpg
Screenshot 2023-04-17 184322.jpg (79.03 KiB) Viewed 22068 times
Best,
Valentina

GiorgioAltin
Posts: 5
Joined: Mon Apr 17, 2023 10:16 am

Re: Quad Mesh Topology

Post by GiorgioAltin » Tue Apr 18, 2023 8:15 am

Thank a lot now I can define the mesh as I wish but the analysis stops immediatley reporting the error "cannot find initial permutation". I've seen on the forum that I probably have to regolarize the mesh. It means substantianlly to build a new model. Is it right?
Thank you
GA

STKO Team
Posts: 1979
Joined: Tue Oct 29, 2019 8:45 am

Re: Quad Mesh Topology

Post by STKO Team » Thu Apr 20, 2023 8:50 am

Could you share your file?

GiorgioAltin
Posts: 5
Joined: Mon Apr 17, 2023 10:16 am

Re: Quad Mesh Topology

Post by GiorgioAltin » Thu Apr 20, 2023 10:18 am

Attached the model.
Thank you
Attachments
municipio_rev7.rar
(478.63 KiB) Downloaded 228 times

STKO Team
Posts: 1979
Joined: Tue Oct 29, 2019 8:45 am

Re: Quad Mesh Topology

Post by STKO Team » Thu Apr 20, 2023 10:43 am

Ok, this happens because in the XY plane, your elements are distorted. The Automatic version of the absorbing boundary only accepts non-distorted (or slightly distorted) elements.
If you cannot make the mesh non-distorted, you can manually extrude the boundaries and use the non-Auto version of the absorbing boundary. But it will be a little longer to set-up.

Another option is to create an outer-part of your soil mesh with a regular mesh. Since this new part will not have a compatible mesh with the inner part, you can connect them using the ASDEmbeededNodeElement.
If you choose this option let us know

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